[Release] ps2clmon

I recently installed Simple Media System on my PS2. After struggling a bit to get it working right, I found that none of the existing streaming tools worked correctly on my PC. And since I’m running Windows 7, a SMB share is out of the question, since SMS can’t find them.

So I coded up this handy app to monitor a device and a program, and only launch the program if the device comes online, and close it after it goes offline.

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[Release] btcnfgen

Recently, I came across the need to edit PSP custom firmware (5.50 GEN) flash to include my own prx modules. Because I needed them to be loaded always in any section, I couldn’t simply use the seplugins folder’s functionality.

Searching the internet, I found many tools to extract/build binary pspbtcnf files… except none of them would work, not the ones on PC and not the ones on the PSP itself. The available tools usually extracted fine but when rebuilding them, even unchanged, they would simply lock up my PSP on boot. One even made files that made no sense on the Windows port of it. The Linux version produced files that seemed fine, but failed to run on actual hardware.

So I was left with the only other option: code a working alternative. After 3 days of reverse engineering and debugging in my spare time, I present to you btcnfgen, including the full C# source code. There are both Windows version and Linux versions available, the Windows version will need the .NET 3.5 framework, the Linux version has the Mono libraries statically linked and should work as is, and the Mono version should work on both platforms, provided the Mono framework is installed.

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[Release] PixelDepth Shader

A simple shader I threw together. Basically, this shader will increase pixelation as the depth increases. It can be a great effect for a retro 8-bit graphical look, and is light on both processing and memory.

While the image doesn’t quite do the effect justice, I’m stuck using this until I find time to build a simple demo framework for my post processing effects.

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